Design and Technology at CVPS
Curriculum Intent
What do we want to achieve with our DT curriculum?
At Clayton Village Primary School, it is our intent that children will learn to create, imagine and design products that solve real- life situations. We will give them the opportunity to explore relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. This will then give children the opportunity to reflect and evaluate current products inspiring them to design and improve them independently. It is intended for children to acquire a broad range of subject knowledge and draw upon disciplines such as mathematics, science, engineering, computing and art. We believe that every child at CVPS deserves the opportunity to be practical, solve problems and gain skills for the future.
We want our children to:
We want our children to:
Key features of our Design and Technology curriculum:
Design- Children use a design model to note their ideas and begin to develop an understanding of how their product will look as a result of their ideas. Providing children with the time to look at existing products and planning their own design based on their research. Giving children access to the products in real life so that they can use their senses as well as researching online and in books.
Make– Trial and error is a huge element of Design and Technology and enables children to build resilience and focus on the process as much as the outcome. Children will select a range of equipment and materials in order to create their product.
Evaluate – Children can then reflect on their own work and decide what has worked well and what could be improved. This involves looking at the product as a whole and including the positives and negatives of their product and comparing it to products that have already been produced.
Technical Knowledge – Building and using mechanisms and structures. Understanding and applying how electrical, mechanical and computing systems can work in their products.
Cooking and nutrition –
Pupils explore and use a variety of media and materials through a combination of child initiated and adult directed activities. They have opportunities to learn how to:
Evaluate
support.
waterproof.
Technical Knowledge
Pupils are taught:
Design
Make
Evaluate
Technical Knowledge
Key Stage 2
Pupils are taught:
Design
Make
Evaluate
Technical Knowledge
Cooking and Nutrition
Key Stage 1
Key Stage 2
Curriculum Implementation
At CVPS, we give our children every opportunity to develop and secure their understanding of design and technology. We follow the 4 step design process: design, make, evaluate and use technical knowledge to create products for a real life purpose. With support from the subject leader, teachers offer a curriculum which covers structures, cooking and nutrition, textiles, mechanisms, electrical systems and the digital world over each term from Reception to year 6.
Children are taught the skills in line with the National Curriculum in Design Technology. Early in their education journey with us, in Reception we teach the children skills for life such as gluing, cutting, sewing, chopping and mixing in every year group and the children learn how to use tools safely.
At CVPS, we encourage children to look at existing products to gauge an idea of products that are already available and how they work. This then leads children to base their ideas on what they have seen but use their imagination to change the product by adding their own ideas.
How will this be achieved?
Clayton Village Primary School’s Design and Technology is supported by the KAPOW scheme to support staff with implementing the curriculum. Projects are planned purposefully so that children have the opportunity to revisit prior knowledge and build upon this. We use a progression of skills document to ensure that activities are planned so that pupils’ knowledge, understanding and skills are steadily developed as they move throughout school. At CVPS we follow the four stages of the cycle of research, design, make and evaluate, with each stage rooted with technical knowledge.
In order to promote creative teaching and the children’s enjoyment and curiosity for learning, Design and Technology is taught through a child led approach where appropriate.
Unit Structure & Lesson Structure
Over the Key Stage phase, each year group will cover three units of Design and Technology. In REC and KS1 children have the opportunity to revisit skills during ‘discovery time’
Curriculum Impact
The impact of children’s learning in Design Technology is an ongoing monitoring of children’s understanding, knowledge and skills by the class teacher, throughout lessons. This assessment is then used to inform differentiation, support and challenge required by the children. Design Technology is also monitored by the subject leader throughout the year in the form of book monitoring, looking at outcomes and pupil interviews to discuss their learning and understanding and establish the impact of the teaching taking place.
We want our pupils to grow into confident, independent learners, who aim high, value the creative process and are curious about the world around them.
At Clayton Village Primary School, we gather evidence from a variety of sources to assess the success of our Design and Technology curriculum. These include:
Our Aims at CVPS
Our Design and Technology curriculum embodies our school’s aims, so that children will leave our school with:
Substantive Knowledge
Concepts and subject knowledge:
Substantive knowledge is the subject-specific content of design and technology which is taught through research and practice. This is the core subject knowledge, skills and vocabulary used about the designing and making processes and the contribution of designers from a range of genres, times and cultural traditions. We explore these through the lenses of substantive concepts which are taught through explicit vocabulary instruction as well as through the direct content and context of the study.
The substantive concepts that we develop through our Design and Technology curriculum are:
Disciplinary Knowledge:
In addition to the core knowledge required to be successful within each of these elements, our curriculum outlines key aspects of how we intend to develop working as a designer. We organise our curriculum so that it focuses on developing different aspects of these competencies at different points. The features of working as a designer in our Design and Technology Curriculum are:
Developing vocabulary: our aim is to ensure that our children are familiar with frequently occurring words that appear in various contexts and topics (including terms and concepts).
DT Vocabulary progression document | |||||
Vocabulary: Textiles | |||||
Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | Year 6 |
Pattern, join, mark out,
decorate, running stitch, needle, fabric. |
Template, quality, suitable, features, dye, overstitch, design, fray, mock-up, seam. | Fastening, compartment, zip, finishing technique, function, prototype, back stitch, felted, woven, knitted, bonded. | Aesthetics, seam allowance, pinning, embroidery,
back/blanket/cross stitch. |
Specification, tacking,
working drawing, clasp, pinking shears, design criteria, hem, reinforce, stem stitch, satin stitch, tie dye. |
Applique, annotate, evaluate, innovation, functionality, renewable, authentic, chain stitch. |
Vocabulary: Electrical systems | |||||
Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | Year 6 |
User, fault, toggle switch, insulator, conductor, battery holder, crocodile clip | Series circuit, connection, push-to-make switch, push to-break switch, innovative, appealing, control box, input device, output device,
system |
Parallel circuit, light emitting diode, monitor, flowchart, design specification, reed switch, tilt switch | Light dependent resistor, interface control, micro
switch, latching switch |
||
Vocabulary: Mechanisms | |||||
Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | Year 6 |
Wheels & Axles:
Wheel, axel, fixed, free, design, make, cutting, joining, hacksaw, vice, dowel, body, cab, shaping |
Slider & Leavers:
Mechanism, lever, slider, slot, pivot, guide/bridge, masking tape, fastener, pull/push, down, straight, work, design, evaluate, purpose |
Leavers & linkages:
Loose/fixed pivot, system, input, process |
Leavers & Linkages:
Loose pivot, fixed pivot, system, input, process, output, linear, rotary, reciprocating, innovative, appealing, linkage, oscillating |
Pulleys or Gears:
Pulley, gear, driver, follower, rotation, motor, belt, spindle, motor, circuit, switch, ratio, transmit, annotated drawings, exploded diagrams, functionality |
Pulleys or Gears:
Transmit, annotated drawings, exploded diagrams, functionality |
Vocabulary: Structures | |||||
Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | Year 6 |
Freestanding Structures: Cut, fold, join, fix, weak, strong | Freestanding Structures: Structure, base, underneath, thicker, thinner, corner, point,
straight, curved, rectangle, cube, cuboid, cylinder |
Shell Structures:
Shell, structure, net, marking out, material, joining, three dimensional, stiff |
Shell Structures:
Assemble, prism, vertex, breadth, capacity, scoring, adhesives, reduce, reuse, recycle, corrugating, ribbing, laminating |
Frame Structures:
Reinforce, triangulation, stability, temporary, permanent, prototype, innovation, functional, design brief |
|
Vocabulary: Nutrition | |||||
Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | Year 6 |
Preparing Fruit & Vegetables: Fruit, vegetables, soft, juicy, crunchy, sticky, smooth, sharp, crisp, sour hard, flesh, skin, seed pip, core, slicing, peeling, cutting, squeezing, healthy diet, choosing, ingredients, planning, tasting, arranging | Healthy & Varied Diet: Texture, taste, appearance, preference, greasy, moist, fresh, savoury, hygienic, edible, grown, reared, caught, frozen, tinned, processed, seasonal, harvested | Celebrating Culture & Seasonality: Ingredients, yeast, dough, wholemeal, unleavened, baking soda, spice, herbs, carbohydrate, sugar, fat, protein, vitamins, nutrients, gluten, |
allergy, intolerance, savoury, seasonality, pour, mix, knead, whisk, beat, combine, fold, rubbing in |
Key Symbols